Exit Zen
semantics[0].label
English
Cards
semantics[0].entity
English
card
semantics[0].field.label
English
Card
semantics[0].field.fields[1].label
English
Alternative text for Image
semantics[0].field.fields[1].description
English
Describe what can be seen in the photo. The text is read by text-to-speech tools needed by visually impaired users.
semantics[0].field.fields[2].label
English
Audio Track
semantics[0].field.fields[2].description
English
An optional sound that plays when the card is turned.
semantics[0].field.fields[3].label
English
Matching Image
semantics[0].field.fields[3].description
English
An optional image to match against instead of using two cards with the same image.
semantics[0].field.fields[4].label
English
Alternative text for Matching Image
semantics[0].field.fields[4].description
English
Describe what can be seen in the photo. The text is read by text-to-speech tools needed by visually impaired users.
semantics[0].field.fields[5].label
English
Matching Audio Track
semantics[0].field.fields[5].description
English
An optional sound that plays when the second card is turned.
semantics[0].field.fields[6].description
English
An optional short text that will pop up once the two matching cards are found.
semantics[1].label
English
Behavioural settings
semantics[1].description
English
These options will let you control how the game behaves.
semantics[1].fields[0].label
English
Position the cards in a square
semantics[1].fields[0].description
English
Will try to match the number of columns and rows when laying out the cards. Afterward, the cards will be scaled to fit the container.
semantics[1].fields[1].label
English
Number of cards to use
semantics[1].fields[1].description
English
Setting this to a number greater than 2 will make the game pick random cards from the list of cards.