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Exit Zen
semantics[6].fields[1].fields[9].label
English
Gained life
semantics[6].fields[1].fields[9].description
English
Will be played when the user gains a life.
semantics[6].fields[1].fields[10].label
English
Game over
semantics[6].fields[1].fields[10].description
English
Will be played when the game is over and the user cannot continue.
semantics[6].fields[1].fields[11].label
English
Gained extra time
semantics[6].fields[1].fields[11].description
English
Will be played when the user gains extra time.
semantics[6].fields[1].fields[12].label
English
Timeout warning
semantics[6].fields[1].fields[12].description
English
Will be played when the user is running out of time for an exercise or if the global time runs out.
semantics[6].fields[1].fields[13].label
English
End screen (not full score)
semantics[6].fields[1].fields[13].description
English
Will be played on the end screen if the user did not get full score.
semantics[6].fields[1].fields[14].label
English
End screen (full score)
semantics[6].fields[1].fields[14].description
English
Will be played on the end screen if the user did get full score.
semantics[7].label
English
Behavioural settings
semantics[7].fields[0].label
English
Lives
semantics[7].fields[0].description
English
Set the number of lives for a user or leave empty for unlimited lives. Users will lose a life when they do not get full score and they cannot continue once all lives are lost.
semantics[7].fields[1].label
English
Global time limit
semantics[7].fields[1].description
English
Optional time limit in seconds for the whole game. If a user exceeds this time, the game will be over immediately.
semantics[7].fields[2].label
English
Timeout warning time
semantics[7].fields[2].description
English
Optionally set when a timeout warning audio should be played (number of remaining seconds). An audio needs to be set in the audio settings.
semantics[7].fields[3].label
English
Finish score