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Dialog cards can be used as a drill to help learners memorize words, expressions or sentences. On the front of the card, there's a hint for a word or expression. By turning the card the learner reveals a corresponding word or expression. Dialog cards can be used in language learning, to present math problems or help learners remember facts such as historical events, formulas or names.
The documentation tool aims to make it easy to create assessment wizards for goal driven activities. It can also be used as a form wizard. While editing, the author can add multiple steps to the wizard. In each step, the author can define which content goes into that step. Content can be plain text, input fields, goal definition and goal assessment. Once published, the end user will be taken through the steps of the wizard. On the last step of the wizard, the user can generate a document with all the input that has been submitted. This document can be downloaded. The Documentation tool is fully responsive and works great on smaller screens as well as on your desktop.
Drag and drop question enables the learner to associate two or more elements and to make logical connections in a visual way. Create Drag and drop questions using both text and images as draggable alternatives. H5P Drag and drop questions support one-to-one, one-to-many, many-to-one and many-to-many relations between questions and answers.
Drag the Words allows content designers to create textual expressions with missing pieces of text. The end user drags a missing piece of text to its correct place, to form a complete expression. May be used to check if the user remembers a text she has read, or if she understands something. Helps the user think through a text. It's super easy to create a drag the words task. The editor just writes the text and encloses the words that are to be draggable with asterisk signs like *draggableWord*.
Learners fill in the missing words in a text. The learner is shown a solution after filling in all the missing words, or after each word depending on settings. Authors enter text and mark words to be replaced with an asterix. In addition to native and second language learning, Fill in the blanks can be used to test the learner's ability to reproduce facts or produce mathematical inferences.