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Exit Zen
semantics[0].fields[0].field.fields[9].field.fields[1].fields[2].label
English
Show as hotspot
semantics[0].fields[0].field.fields[9].field.fields[1].fields[2].description
English
Allows for adding interaction areas to the background image that can be custom size.
semantics[0].fields[0].field.fields[9].field.fields[1].fields[3].label
English
Show hotspot when mouse is hovering
semantics[0].fields[0].field.fields[9].field.fields[1].fields[3].description
English
Will allow hotspot to be visible when mouse is hovering the area.
semantics[0].fields[0].field.fields[9].field.fields[1].fields[4].label
English
Set the hotspot be tabbable
semantics[0].fields[0].field.fields[9].field.fields[1].fields[4].description
English
Will allow hotspot to be tabbable. Can be used for accessibilty.
semantics[0].fields[0].field.fields[9].field.fields[1].fields[5].label
English
Show as open content in the scene
semantics[0].fields[0].field.fields[9].field.fields[1].fields[5].description
English
Allows the content to be shown in an open dialog box directly in the scene.
semantics[0].fields[0].field.fields[9].field.fields[1].fields[6].label
English
Values for storing the height and width for hotspot
semantics[0].fields[0].field.fields[9].field.fields[1].fields[7].label
English
Code for the interaction
semantics[0].fields[0].field.fields[9].field.fields[1].fields[8].label
English
A hint for the interaction code
semantics[0].fields[0].field.fields[9].field.fields[1].fields[8].description
English
An optional hint for the code, can be left empty if wanted
semantics[0].fields[0].field.fields[9].field.fields[4].label
English
Button style
semantics[0].fields[0].field.fields[9].field.fields[4].description
English
Decide how the icon should look.
semantics[0].fields[0].field.fields[11].description
English
Decide what audio type this scene will use, either use an audio track or choose an existing audio playlist.
semantics[0].fields[0].field.fields[11].options[0].label
English
Audio Track
semantics[0].fields[0].field.fields[13].description
English
Here you can pick an existing playlist as audio.
semantics[0].fields[0].field.fields[14].label
English
Restart audio when scene is reopened
semantics[0].fields[3].label
English
Playlists
semantics[0].fields[3].field.fields[0].label
English
Playlist Title